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The Ghost Tower of Inverness

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An Adventure for Character Levels 5-7: A shadow from the past, the Ghost Tower of Inverness has loomed ever larger in the mind of the great Seer of Urnst. Now he has convinced the Duke that an expedition should be organized to go to the ancient keep and recover its greatest treasure - the fabled Soul Gem. This module was originally written for the Official Advanced Dungeons An Adventure for Character Levels 5-7: A shadow from the past, the Ghost Tower of Inverness has loomed ever larger in the mind of the great Seer of Urnst. Now he has convinced the Duke that an expedition should be organized to go to the ancient keep and recover its greatest treasure - the fabled Soul Gem. This module was originally written for the Official Advanced Dungeons & Dragons Game Tournament at Wintercon VIII, held in Detroit, in November of 1979. It is the second in TRS's Competition series.


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An Adventure for Character Levels 5-7: A shadow from the past, the Ghost Tower of Inverness has loomed ever larger in the mind of the great Seer of Urnst. Now he has convinced the Duke that an expedition should be organized to go to the ancient keep and recover its greatest treasure - the fabled Soul Gem. This module was originally written for the Official Advanced Dungeons An Adventure for Character Levels 5-7: A shadow from the past, the Ghost Tower of Inverness has loomed ever larger in the mind of the great Seer of Urnst. Now he has convinced the Duke that an expedition should be organized to go to the ancient keep and recover its greatest treasure - the fabled Soul Gem. This module was originally written for the Official Advanced Dungeons & Dragons Game Tournament at Wintercon VIII, held in Detroit, in November of 1979. It is the second in TRS's Competition series.

30 review for The Ghost Tower of Inverness

  1. 4 out of 5

    Matthew Iden

    My parents got me a copy of Ghost Tower when I was about 13 and sick with the flu. Since they'd already become concerned with how much time I was spending on D&D at the time--setting time limits and curfews on READING--this will tell you how sick I must've been. I had never heard of tournament play, so didn't appreciate the reasoning behind the (even for a D&D dungeon) contrived encounters, but the artwork and backstory enticed me to read this thing until the cover fell off. For some My parents got me a copy of Ghost Tower when I was about 13 and sick with the flu. Since they'd already become concerned with how much time I was spending on D&D at the time--setting time limits and curfews on READING--this will tell you how sick I must've been. I had never heard of tournament play, so didn't appreciate the reasoning behind the (even for a D&D dungeon) contrived encounters, but the artwork and backstory enticed me to read this thing until the cover fell off. For some reason, this is one of the "loneliest" feeling modules TSR ever put out, probably precisely because, as a tournament adventure, it wasn't supposed to fit into a neat storyline or milieux (though vaguely shoe-horned into Greyhawk, I never believed it).. But I've always loved the mod anyway, and am ever-thankful to my parents for grabbing me this apparently difficult to find D&D gem.

  2. 4 out of 5

    Ken

    This is one of the great TSR tournament modules, and probably best run as such. The encounter variety is outstanding, and some of them are quite memorable; especially the fire level. Note that run in non-tournament mode, it is a bit harder because there are more fights, and for a larger party the ending needs to be beefed up a bit more. I also think that when one typically thinks of ghosts, they think of humans who are no longer with us, so the very concept of a ghost building is kinda neat.

  3. 4 out of 5

    Dale Donovan

  4. 4 out of 5

    Atournier

  5. 5 out of 5

    Gary

  6. 4 out of 5

    Dan Grendell

  7. 4 out of 5

    Mouse

  8. 4 out of 5

    Mike

  9. 4 out of 5

    Ricky

  10. 4 out of 5

    Randy Kobelt

  11. 4 out of 5

    Thomas

  12. 4 out of 5

    Lee Charlton

  13. 4 out of 5

    Michael Moran

  14. 5 out of 5

    Michael

  15. 5 out of 5

    David Seeto

  16. 5 out of 5

    Chris

  17. 4 out of 5

    Thomas

  18. 5 out of 5

    William J. Dowie

  19. 4 out of 5

    David

  20. 5 out of 5

    Hal Johnson

  21. 5 out of 5

    Richard

  22. 5 out of 5

    Will Mistretta

  23. 5 out of 5

    Bret

  24. 5 out of 5

    Jeremy

  25. 5 out of 5

    Deanna L. Hoffman

  26. 5 out of 5

    David TheDM

  27. 5 out of 5

    Stephen

  28. 5 out of 5

    Doug

  29. 5 out of 5

    Dru

  30. 4 out of 5

    Shadow

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